Brawl Stars · Ranked · Diamond+

Draft smarter.
Pick last.

Real-time AI pick and ban suggestions during ranked. Knows the map, the bans, your slot in the snake draft. One brawler name, one reason.

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Why Draft4Me wins drafts

Most players lose ranked in the draft, not the match. They pick on vibes, copy a tier list, and get hard-countered before the first gem spawns. Draft4Me reads the whole board the way a top-200 player does, and tells you the one pick that wins, the moment it's your turn.

01

It counters, it doesn't copy

A tier-list S brawler can be a hard throw on the wrong map into the wrong comp. Draft4Me reads every enemy pick, every ban on the board, the mode win condition and the actual map layout, then names the brawler that beats what's in front of you. Not the trendy pick. The correct one.

02

It knows your exact seat but thinks better

Picking first is a completely different game from picking last. First pick wants safe and flexible, last pick gets to hard-counter the entire enemy comp. Draft4Me follows the coin flip and your slot in the snake order, so what it tells you fits the seat you're actually in, not vague theory that ignores draft position.

03

It only suggests what you own

Set your PL11 roster once and the AI stays inside it for your own picks. No more being told to lock a brawler you don't have at level 11, or one you've never touched. Every suggestion is something you can pick instantly and play with confidence, which matters when the timer is ticking.

04

It's built on live-season data

Brawler stats, counter relationships, map-specific picks and the current meta all feed a knowledge base tuned to the season you're playing right now, not a screenshot from last year. The result is consistent: one brawler, one clear reason, every single turn it's yours.

104
brawlers in the model
26
ranked maps covered
<2s
to a pick on your turn
6/6
snake picks tracked
Players are climbing with Draft4Me
Real screenshots from real grinders, Diamond, Mythic, Legendary ranks hit with the AI calling their drafts. Tap any shot to zoom in.
One game flow
Draft4Me game flow
1
Enter map, mode and coin flip
Right after matchmaking, before bans start. Tell Draft4Me which map and mode you're on and who won the coin flip. Takes about ten seconds and sets up everything the AI needs.
2
Ban phase: enter teammate bans as they happen
All six players ban at the same time and you can't see enemy bans yet. Enter your two teammates' bans one by one, and after the second one the AI suggests who you should ban, with a live 20 second timer on screen.
3
Enemy bans revealed: enter them fast
Once the enemy bans appear, type them in and set your slot (which row you occupy on the draft screen). It only takes a few seconds and now the AI has the full ban picture for both teams.
4
Draft: the AI tells you what to pick on your turn
The snake order (1-2-2-1-1-2) is tracked automatically. When it's your turn a brawler name and icon appear with one short reason. On enemy turns you just enter their pick so the AI stays updated. You get roughly 20 seconds per pick.
5
Win probability, then go play
The full comp is assessed and you get an estimated win chance. Use the final 10 seconds to lock star powers and gadgets, or swap brawlers with a teammate if you both have PL11.
Live preview, your screen on the final pick
Hard Rock Mine
Gem Grab · enemy first · you're last pick
PICK 6/6
YOU
AI recommends
Spike
Spike
Cactus slow on the mine shuts down Damian's Mosh Pit, and Emz spray can't reach around the zone. Their comp has no answer to overlapping AoE control on the objective.
Your team
+Spike
Enemy
Free tool

Team Comp Tester

Pick a mode, a map, and any three brawlers, then let the Draft4Me AI rate the comp. You get a win-probability score and a short read on why it works or falls apart, the same engine that calls your picks in a real draft.

Uses one AI analysis. Free with any account.
1 / 4
Choose a mode
Choose a map
Pick 3 brawlers (0/3)
AI analyzing your comp...
Review screenshot